SonoTale's Tabletop World gives your Game Master a narrator voice, every player character a distinct register, and every location its own soundscape. Campaign books, session recaps, or adventure modules — all fully voiced, scored, and ready to publish.
~$20 per finished hour of audio. Upload your first session free.
The Game Master narrates the world. The rogue argues with the cleric. The fighter charges in before anyone has a plan. SonoTale gives each of them a distinct voice, locked to their character across every session of the campaign. Upload a session transcript or a written adventure module — the voices are cast automatically.
Location soundscapes shift as the party moves. The tavern has background chatter and firelight. The dungeon has echo, drip, and a low rumble. The throne room has reverb and formal weight. Combat tempo rises and falls with the scene. None of it needs to be placed manually.
Upload a session transcript, written adventure module, or campaign book. SonoTale reads the content and identifies the GM/narrator voice, every player character, NPC roster, and location context. Character names and invented terminology are flagged for pronunciation review. Combat sections and location transitions are identified for appropriate audio treatment before generation begins.
The GM gets a narrator voice with gravitas and range. Each player character receives a distinct voice from our 500+ library, locked to them for the entire campaign. NPCs are voiced appropriately — the innkeeper, the crime lord, and the ancient dragon all sound like different people. Location soundscapes place automatically. Combat scoring builds with tension and drops on resolution. Dice SFX fire on natural twenties.
Every voice, soundscape, and SFX sits on a separate timeline track. Swap a PC voice mid-campaign if a character is recast. Adjust combat tempo on a specific encounter. Pull a location ambience forward or back. Export broadcast-ready audio and publish the same day on Spotify, Apple Books, Google Play, Kobo, and direct. Campaign-lock keeps all 40 sessions sounding identical.
The Game Master's voice carries the world. It needs range — quiet dread for the approach to the dungeon, full command for the reveal, and warmth for the tavern scenes in between. SonoTale casts your GM voice from the narrator tier of our library: voices with the range to hold a 48-minute session without wearing out. Every session of the campaign uses the same voice, locked from session 1.
In most actual play audio, the same narrator reads all character dialogue. Listeners lose track of who is speaking. SonoTale gives each PC a locked voice from the 500+ library — distinct in register, cadence, and personality. The rogue and the paladin do not sound like the same person. The voice established in session 1 is the same voice the character uses in session 40. Campaign-lock stores all of this against your campaign ID.
The Tabletop World reads location context and places soundscapes automatically. The tavern has background chatter, firelight, and the occasional dropped tankard. The dungeon has echo, drip, and something low that might be structural or might not be. The throne room has reverb and formality. When the party moves, the audio moves with them. You do not place any of this manually — the scene context does it.
SonoTale works for session recaps, written adventure modules, campaign books, and standalone TTRPG fiction. If your content has a GM voice, a cast of characters, and locations — it works. Publishers producing adventure modules as audio products, actual play groups releasing their campaigns as professionally-produced audio, and fiction authors writing in the TTRPG tradition all draw from the same pipeline. The cost is the same: approximately $20 per finished hour in credits.
TTRPG audio needs range. From the GM's authoritative narration to the PC who argues about everything to the NPC who isn't quite what they seem.
Tavern, dungeon, forest, throne room, battlefield, and 1000+ more. The Tabletop World reads location context and places the right soundscape automatically. When the party moves, the audio follows.
Combat sections get tempo, tension build, and SFX. Weapon strikes, spell casts, and the clean silence after the last enemy falls — all timed from the transcript. Dice SFX on natural twenties.
Every character voice, every GM register, and every location soundscape profile is locked to your campaign ID. Session 40 sounds identical to session 1. No re-setup. No voice drift.
Works from session transcripts, written adventure modules, and campaign books. If the content has a GM voice, characters, and locations — SonoTale casts it. No format restrictions.
Every voice, soundscape, and SFX on a separate timeline track. Adjust any element, swap a PC voice, pull combat SFX forward, or remove a soundscape layer. The automatic pass is the starting point.
You own the finished audio. Publish on Spotify, Apple, Google Play, Kobo, Findaway, and direct. Podcast RSS compatible. AI disclosure metadata embedded automatically.
Upload your first session transcript or adventure module. We'll cast your GM and your party, place the soundscapes, and return a full production. No card needed.
▶ Upload your session — free